The idea of venturing out to WOW WOTLK Classic Gold the Broken Isles didn't dull the enjoyment of the Demon Hunter's versatile toolset. Even as it became evident that the quests within the new continent needed to cater to the movement restrictions of the other class too my awe at the Demon Hunter's nimble combat style didn't wane.

The primary storyline of Legion sees Demon Hunters represent a gray area within Azeroth's Horde Alliance alignment. The class embraces demonic energies and abilities to combat demons by fighting fire with fire and my character was generally treated with suspicion and disdain by NPCs throughout Legion's story arc. It's an interesting twist on WoW's typical good-versus–evil approach but it's also nothing I've seen before. While playing through Burning Crusade with a Blood Elf made me accustomed to confronting prejudices in WoW's narrative.

Demon Hunters get exclusive access to their Class Order Hall, which serves as a new micro-hub that is available to players. The area serves as an excellent reference to the exclusive status of the Demon Hunter since it's available only for those who have the ability to fly across the city from the main one.

When it comes to raids and dungeons I found the Demon Hunter's mobility to be more in the way of a deterrent than an effective tool. At best, it does nothing to the setting of group combat At worst it hinders an otherwise well-controlled battle. Fel Rush and Vengeful Retreat can easily throw my character in a position that was not intended drawing the attention of additional mobs. In the end, I used both of these abilities lesser during dungeons. When several Demon Hunters were grouped together it was extremely chaotic. Multiple players ran and leapt around to do damage. Since there is a possibility that the Demon Hunter is able to perform the roles of tank or damage dealer, it felt less "new" and was more contained to WoW's traditional structure of tank, damage and healer roles.

This Demon Hunter class shone during my solo gaming experiences, however it felt a bit routine in groups. The good news is that you can play the Class Order Hall questline persists through level 100 to the 110-level limit, which provides an opportunity that allows Demon Hunters to excel consistently. However, I was able to see that the multiplayer later in games diminished certain aspects of what makes Demon Hunters so special: its quickness and agility. I'm curious to know if any future updates allow for further expansion of this newfound  buy WOTLK Gold mobility, but for the time being, the single-player experience is more than enough.