The global game camera market was valued at US$ 89.41 million in 2019 and is projected to reach US$ 130.34 million by 2027; it is expected to grow at a CAGR of 5.0% from 2020 to 2027. In North America, the US, Canada, and Mexico are the major economies involved in investing in advanced technology in several industries, leading to a highly competitive market in the region. The immense popularity of hunting and wildlife photography in North America is one of the significant factors driving the market. The US Fish and Wildlife Service report was presented by the US Department of the Interior, which confirms that ~101.6 million Americans, that is 40% of the US population, took part in wildlife-related activities in 2016, including fishing, hunting, and wildlife watching.
As a partnership effort with national and states conservation administrations, the report is a crucial source of data on wildlife recreation in the US. Private organizations, Federal, and state use this information to manage wildlife. Wildlife researchers and environmentalists highly depend on game cameras and live animal traps to perform population studies and monitoring. Researchers in the region are deploying game cameras to monitor the animals and learn how animal species interact. Thus, rising use of game cameras in wildlife research is propelling the growth of the market in the region. Initially, hunters and wildlife researchers were the major users of game cameras; however, wildlife enthusiasts have also started to use the camera to observe wildlife.
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NOTE: Our analysts monitoring the situation across the globe explains that the market will generate remunerative prospects for producers post the COVID-19 crisis. The report aims to provide an additional illustration of the latest scenario, economic slowdown, and COVID-19 impact on the overall industry.
COVID-19 Impact Analysis -
The US is the major manufacturer and supplier of game cameras with numerous companies producing game cameras in the country. This is primarily due to substantial rise in hunting activities, demand from research organization, and wildlife photography fanatics. The outbreak of COVID-19 in the country has led the manufacturers to furlough a decent percentage of their employees, and operate with very limited workforce. This showcased drastic drop in production volumes of game cameras, thereby, showcasing negative trend in revenue generation trend in the game camera market. In addition, distributors are observing a decline in demand for game cameras, as the state borders and national borders are closed during lockdown phase and movement of individuals is restricted, which constricted the hunters and researchers activities. This parameter is hampering the growth of the game camera market. Moreover, the shipping delay is another prominent factor behind the declination in the revenue generation stream of the game camera market in the US.
Game Camera Market Regional and Country-wise Analysis:
- North America (U.S., Canada, Mexico)
- Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS)
- Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific)
- Latin America (Brazil, Rest of Latin America)
- The Middle East and Africa (Turkey, GCC, Rest of the Middle East and Africa)
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The purposes of this analysis are:
- To characterize, portray, and check the Game Camera market based on product type, application, and region.
- To estimate and inspect the size of the Game Camera market (in terms of value) in six key regions, specifically, North and South America, Western Europe, Central & Eastern Europe, the Middle East, Africa, and the Asia-Pacific.
- To estimate and inspect the Game Camera markets at country-level in every region.
- To strategically investigate every sub-market about personal development trends and its contribution to the Game Camera market.
- To look at possibilities in the Game Camera market for shareholder by recognizing excessive-growth segments of the market.
Our report offers:
- Market share assessments for the regional and country-level segments.
- Inventory network patterns planning the most recent innovative progressions.
Key suggestions for the new participants.
- Piece of the pie examination of the top business players.
- Market conjectures for at least 9 years of the relative multitude of referenced fragments, sub-portions, and the local business sectors.
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and suggestions).
- Organization profiling with point by point techniques, financials, and ongoing turns of events.
- Serious arranging planning the key regular patterns.
- Key suggestions in key business portions dependent on market assessments.
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