The global gaming controller market was valued at US$ 1,663.5 million in 2019 and is projected to reach US$ 2,973.5 million by 2027; it is expected to grow at a CAGR of 8.0% from 2020 to 2027. North America dominated the gaming controller market in 2019 with a share of 25.86%. The US, Canada, and Mexico are major economies contributing to the gaming controller market in North America. The video game controllers, such as consoles, are going through constant transition over the years. From blocky and basic nature of controllers to new and futuristic look of PlayStation 5’s upcoming DualSense controller, the gaming controller is experiencing technological changes. With changing era of consoles, advent of cloud gaming is a sign of evolution in future games. For instance, GameSir X2 supports various popular cloud gaming platforms such as Google's stadia, Microsoft's xCloud, and Vortex. Similarly, Razer, a global lifestyle brand for gamers has stated about availability of Razer Kishi Universal Gaming Controller for iPhone. The new controller exhibits feature of clickable analog thumbsticks, an 8-way D-pad, and range of face & multi-function buttons.

The gaming industry is one of the biggest industries and is valued for ~US$140 billion. With growing gaming industry, the gaming accessories such as wearable interface controllers, custom-made balance boards, game streaming, and pro controllers are getting advanced. For instance, wearable interface controllers are developed to transmute gamer’s body movements into the action on TV screen. Controller grip is a concave or convex add-on in gaming controller’s button, which improves dexterity, accuracy, and comfort during long hours of play. Increasing demand for these gaming accessories is encouraging manufacturers to develop accessories with glow-in-the-dark features to attract customers by providing aesthetic looks.

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The COVID-19 pandemic has resulted into rise in the TV viewing and adoption of video games among the population. Internet gaming industry has seen rapid increase in the number of players during the pandemic as a common activity to fight physical distance for society with the regional population at home and unable to function, a strategy advocated by the World Health Organization that has helped raise profits for many companies in the gaming industry. Moreover, the pandemic has influenced the huge population of developing countries—such as India and China—to adopt OTT platforms for fresh entertainment and on-demand videos and online gaming for refreshments. For instance, during the first quarter, Asian gaming giants Nintendo and Tencent both witnessed increases in revenue.

Major By Product of Gaming Controller Market Research report:

  • Gamepad
  • Joystick
  • Trackball
  • Throttle Quadrant
  • Light Gun

By Compatibility Gaming Controller Market Research Report:

PC & Mobiles

Console

Key Offerings:

  • Market Size & Forecast by Revenue | 2028
  • Market Dynamics – Leading trends, growth drivers, restraints, and investment opportunities
  • Market Segmentation – A detailed analysis by product, types, end-user, applications, segments, and geography
  • Competitive Landscape – Top key vendors and other prominent vendors.

The purposes of this analysis are:

  1. To characterize, portray, and check the Gaming Controller market based on product type, application, and region.
  2. To estimate and inspect the size of the Gaming Controller market (in terms of value) in six key regions, specifically, North and South America, Western Europe, Central & Eastern Europe, the Middle East, Africa, and the Asia-Pacific.
  3. To estimate and inspect the Gaming Controller markets at country-level in every region.
  4. To strategically investigate every sub-market about personal development trends and its contribution to the Gaming Controller market.
  5. To look at possibilities in the Gaming Controller market for shareholder by recognizing excessive-growth segments of the market.

Key Offerings:

  • Market Size & Forecast by Revenue | 2020−2028
  • Market Dynamics – Leading trends, growth drivers, restraints, and investment opportunities
  • Market Segmentation – A detailed analysis by product, types, end-user, applications, segments, and geography
  • Competitive Landscape – Top key vendors and other prominent vendors

Gaming Controller Regional and Country-wise Analysis:

  • North America (U.S., Canada, Mexico)
  • Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS)
  • Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific)
  • Latin America (Brazil, Rest of Latin America)
  • The Middle East and Africa (Turkey, GCC, Rest of the Middle East and Africa)

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Top Points Covered in the Global Gaming Controller Market:

  • Industry Overview of Global Gaming Controller Market;
  • Classification, Specifications and Definition of Gaming Controller Market Segment by Regions;
  • Process and Structure
  • Research Findings/Conclusion, Gaming Controller deals channel, traders, distributors, dealer’s analysis;
  • Complete Market Research, Capacity, Sales and Sales Price Analysis with Company Segment;
  • Analysis of Regional Market that contains the United States, Europe, India, China, Japan, Korea & Taiwan;
  • Gaming Controller Market Analysis by Major Players, The Gaming Controller Segment Market Analysis (by Type) and (by Application);
  • Regional Market Trend Analysis, Market Trend by Product Type and by Application:
  • Supply Chain Analysis, Regional Marketing Type Analysis, Global Trade Type Analysis;
  • The Global Gaming Controller industry consumers Analysis;
  • Appendix and data source of Gaming Controller market.

Market share assessments for the regional and country-level segments.

  • Supply chain trends mapping the latest technological advancements.
  • Strategic recommendations for the new entrants.
  • Market share analysis of the top industry players.
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations).
  • Company profiling with detailed strategies, financials, and recent developments.
  • Competitive landscaping mapping the key common trends.
  • Strategic recommendations in key business segments based on market estimations.

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