The Global Gaming Desktop Market size is expected to reach USD 88.59 Billion in 2030 and register a revenue CAGR of 7.4% over the forecast period, according to latest report by Reports and Data. Drastic surge in number of video game players worldwide and adoption of Internet of Things (IoT) devices to connect several desktops for advanced play is revolutionizing gaming industry and driving gaming desktop market revenue growth.

Gaming desktops are desktop computers that have been specifically built and equipped for high-level gaming for both personal and professional usage. Gaming desktops come with high-end components including high-powered processors, specifically designed gaming motherboards, high-powered Graphics Processing Units (GPU), specialized active system cooling, high-resolution displays, and various gaming accessories such as gaming mouse and keyboards. These high-end gaming desktop computer systems offer a seamless performance for any type of high-end and high graphics quality games for an extended period of time.

Primary driver for revenue growth of gaming computer industry is a dramatic increase in the number of video game players globally. Introduction of high-resolution desktops has accelerated adoption of gaming computers. Furthermore, IoT is transforming gaming business by connecting devices using a variety of protocols and standards, combining data streams, and optimizing data for relevance and context, thus, deployment of IoT is a market development opportunity. Due to these characteristics, gaming desktop market revenue is expected to grow rapidly in future.

However, some possible restricting factors for this market are growing popularity of smartphone gaming, affordability of portable gaming devices such as laptops, mobile phones, and tablets, and increased availability of smartphone versions of extremely popular computer games. For instance, Need for Speed, Call of Duty, PUBG, and Forza, are now available on smartphones and do not require usage of a gaming console or gaming desktop. Development of console gaming is expected to pose the most significant challenge to gaming desktop market

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Top Companies Operating in the Global Gaming Desktop Market:

  • Dell,
  • ASUSTeK Computer Inc.,
  • Razer Inc.,
  • Lenovo,
  • Hewlett Packard Enterprise Development LP
  • Others

Market Segmentation:

By Component Outlook

  • Central Processing Unit (CPU)
  • Motherboard
  • Graphics Processing Unit (GPU)
  • Storage
  • Power Supply Unit (PSU)
  • System Cooling
  • Monitor
  • Case
  • Gaming Peripherals
  • Operating System
  • Others

By Configuration Outlook

  • Readymade
  • Customized

By End-Use Outlook

  • Professional Gamers
  • Common Individuals
  • Game Testers
  • Game Troubleshooters
  • Others

Key Regional Markets Covered in the Report:

  • North America (U.S., Canada, Mexico)
  • Europe (U.K., Italy, Germany, Spain, France, BENELUX, Rest of Europe)
  • Asia Pacific (India, Japan, China, South Korea, Australia, Rest of Asia Pacific)
  • Latin America (Chile, Brazil, Argentina, Rest of Latin America)
  • The Middle East & Africa (Saudi Arabia, U.A.E., South Africa, Rest of Middle East & Africa)

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Key Takeaways of the Competitive Overview Section:

  • Overview of the company profiles of each market player
  • Industrial chain analysis of each player
  • Revenue share contribution
  • Sales network and distribution channels and net profits and losses of each company
  • Key business growth strategies undertaken by these players

 

Table of Contents:

Chapter 1. Methodology & Sources

1.1. Market Definition

1.2. Research Scope

1.3. Methodology

1.4. Research Sources

       1.4.1. Primary Sources

       1.4.2. Secondary Sources

       1.4.3. Paid Sources

1.5. Market Estimation Technique

Chapter 2. Executive Summary

2.1. Summary Snapshot, 2020-2030

Chapter 3. Key Insights

Chapter 4. Global Pharma & Healthcare Market Segmentation 

4.1. Global Pharma & Healthcare Market COVID-19 Impact Analysis

4.2. Industrial Outlook

       4.2.1. Market indicators analysis

       4.2.2. Market drivers’ analysis

       4.2.3. Market restraints analysis

 4.3. Technological Insights

 4.4. Porter’s Five Forces Analysis

 4.5. Regulatory Framework

 4.6. Price trend Analysis

 4.7. Competitive Metric Space Analysis

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