The social element of Classic is the primary reason that players who are dedicated to the older servers continue to play WOTLK Classic Gold. By trying to maintain that as a cog for deciding how to improve WotLK, Blizzard is trying to keep perhaps the most distinct characteristic of Classic in comparison to retail WoW.

Furthermore, keeping the system accessible and familiarity "works to limit the changes made, since familiarity is easily destroyed," according to the developer. "But it also inspires us to make adjustments when a system that is too complex could be improved to make it more attractive and easy to comprehend."

In this regard in that regard, the Emblem process in WotLK will be slightly altered and simplified. The final boss of every stage of a raid will drop an Emblem which can be used to buy a piece of gear with power equal to those raids. There are also Emblems that are dropped by dungeons or older raids which can be used to buy equipment that is less powerful.

Blizzard concluded its blog with a reiteration of its pillars as well as how they are connected with the four goals they've set to accomplish in their game:

"Foster an active player community with a wide range of WotLK instanced content"

"Maintain a healthy density of players playing Heroic Dungeons across the entire expansion."

"Preserve nostalgic itemization elements."

"Provide a consistent itemization scheme across every phase of expansion."

The comprehensive post written by Blizzard is a sign of a high degree of transparency by the developer as it looks to cultivate positive relationships with its Classic player base , which is made up of players who are frequently openly dissatisfied and critical of Blizzard buy WOTLK Classic Gold. WotLK hasn't been given an time frame for its launch, but it's expected to come out prior to the end of this year.