For more information about Jagex's decision to publish This Means Warp, we have reached out to Outlier Games' founders Paul Froggatt and Matt Rathbun and Lead Product Director for Jagex Robert Fox-Galassi to get their thoughts on the new collaboration RS Gold.
Much like many indie developers our entry into the games industry was from playing around with game concepts and codes over a long period of time before finally coming up with something that could be played!
I've been in the industry for 10 years and have experiences working at Google before deciding to move into game development full-time. Matt's professional experience includes building Hollywood computer systems for movie sets, and a brief stint in South Korean esports and mobile game development. We couldn't be more excited to share our work with This Means Warp.
Many video games have led to aspiring developers make their own. It's very rare to find an adaptation of a work that is picked up by the company behind the original title.
This was the case with Brendan Malcolm, the one-man team from Australian developer Games By Malcs, whose idle RPG Melvor Idle has been published by Jagex who are the developers of RuneScape -- a game which was the primary motive behind his own venture.
Melvor Idle strips away the 3D graphics and environments of RuneScape and other MMOs and distills it down to a menu-based idle game, where players manage their skills, inventory and quests. Participating in combat battles as well as winning them earns you XP and loot, which is then placed into the skill tree or upgrades players choose, while repeating things like crafting or woodcutting will yield rewards of their own.
Malcolm has been playing RuneScape since he was a child He has also played in the top idle games, including Clicker Heroes, Cookie Clicker and NGU Idle. While he enjoyed them but felt that the genre had the potential to do something that was more pleasing in a similar manner to Jagex's flagship RPG.
"So, I set out to make my own game, never really imagining it would be released, or even become famous," he tells GamesIndustry.biz. "I was trying to make something outside of the established idle game mold one that was feature-rich and allowed players to have a real choice in how they would progress in their game instead of just increasing the number of players on a daily basis.
After thinking about the idea for a few minutes in a closed room I began to mesh ideas and mechanics from classic MMOs with the popular idle game concept, creating something that can be played in a relaxed, mobile manner and integrate into the daily routine of a gamer."
He continues: "While the numbers and stats don't make up the majority of players like about MMOs It is the one that people who are devoted fans tend to stick to after exploring is done. Since it is often central to what long-term players are focused on, it made sense to incorporate this into one of the main elements of Melvor's game's concept. Furthermore, it blends perfectly with design elements common in the majority of games that are not played."
Although he drew inspiration from other MMOs However, the structure that was the basis of RuneScape was one that he carefully followed, and he built an entire world based on Melvor Idle in a parallel world with the 20-year-old RPG where to buy osrs accounts. "RuneScape became such a foundational basis for the game as it was such a fundamental sport for me" the game's creator says."