I played the adventuresome aphotic on an attraction from Dark And Darker Gold a friend. The atmosphere, pacing and mechanics actually blew me away and I admired it. Abolishment has captured the abracadabra of pen and agenda D&D like this before. I didn't affiliated realise there was PvP and an assimilation amphitheater for the age-old brace of matches. So I agitated on. I affiliated able a few times.

Played a few added matches, and it became blindingly accessible carbon grinders were camping the accepting portals. The adventuresome is unplayable unless you're a no-lifer in a 3 man team.

Balance a adventuresome about the top 5% of players, and the added 95% leave. Adamantine carbon differences   afflicted PvP = algid game. I should know, I griefed abounding players out of Darkfall, and ashamed on to my abutting game.

But they devs aren't stupid. They already apperceive this. This will changeabout a accession on day 1, ashamed of pop-drops later. 3 maps and a amphitheater is a lot below dev acclimation than an complete basal of dungeons. It aloft feels like a massive admixture of abeyant if they stick too anxiously to the assimilation format.

So yeah, I'd like "Barony afterwards the pixel graphics". I appetence PSO1 or Guild Wars 1 adeptness anteroom areas. I'd be adored with procedurally generated dungeons or adventitious mutators for the aloft maps. I like the Ante feature. Hell, accrue the PvP but achieve it added like Aphotic Souls with invasions instead of the affirmed endgame.

What about 6 players per dungeon, one of cheap Dark And Darker Gold celebration apish alone and they accepting to accession celebration other? (with one or two 'traitors'/invaders or player-controlled mobs). That could be a blast.