Longbow 70, recurve 100, survival 200. I like the idea of being like, ok, I have 200 shots per dungeon with base kit, and one campfire use. I can augment arrows for different situations. If I find or bring a campfire Dark And Darker Gold, I have more ammo. Rangers are fast at campfires so another reason to use it would be cool. Base ranger has to switch quiver normally, eldrich archer perk gets a spell wheel showing assigned quivers?

 

Remove damage stats from armor. In short, I think removing +any damage, +any power, +any attribute from armor and restricting it to things like +%health +armor +magic resist makes sense as armor is a defensive item. Then removing defensive stats from the weapon pool and keeping offensive stats on weapons would be great. +attributes could be restricted entirely to jewelry and maybe even increasing the max stat on a ring to something like 10 would not only increase the time to kill so players aren't instantly 1 shot while wearing full purples, but also make combat in general more interesting.

Also this reduces the absolute threat of a professor plumb ranger (clue reference to purple) who has +5 weapon damange +5 true damage on every single piece of armor and shoots you in the foot for 90% of your hp.

But also, playing barbarian and one-tapping people in the head feels great but also feels unfair. Especially when I have a wizard and cleric full buffing me and I just mindlessly run into a 3-man stack with my cleric heal botting me and just delete everyone. I would like to see more engaging combat that doesn't end instantly and requires actual thought and tactics.

Except mages. Keep allowing me to 1-tap mages. y'all are bastards cheap Dark And Darker Gold.