Don't get me wrong. I'm not saying the game is perfect by any means Dark And Darker Gold. But there are also many aspects that require to be thought about outside within the confines of the game. Many of the things people don't understand or realize they could be. I'm sorry I missed many of the points that you've made. However, I would like to play the game! If there's anything you'd like me touch with more detail. Feel free to point that out. This is an excellent debate topics that can give the Devs good feed back.

Barb receives a simple +10 weapon damage

What's everyone's view in the present numeric portion of the things that result from class perks/skills?

I'm asking because I've recently realized that Barb has a flat 10 weapon damage per axe as a perk that boosts damage by about 1-2 tiers in rarity and makes even their basic axes on par with an Common one.

I'm making this point since the majority of other gains of perks and skills do not provide nearly as big of a gain, often being 5-12% at best (1 of which would be 2 points per). The only other boost in power from a perk/skill near that similar level is Rogue's Weakpoint Attack skill, which lowers the defense of the target by 50% as well.

I can see that the number should be higher since daggers are less powerful in the base stat department, but it's an instance where 50% of even the dagger with the lowest power is approximately 7.5 points. The moment you hit even common, it increases to about 10.

Most other classes comparatively are much less or have significantly greater situational benefits, Ranger being the next closest cheap Dark And Darker Gold, based on what I find when stacking Headshot and Ranged Weapons experts.