Here's the thing though. I'm getting older today. I'm working, children, and a dog that is sometimes walked... basically, I have obligations. The only thing I have much of Elden Ring Runes is time.
I have time to dedicate to beating an opponent or another who I chase down, and watch my health points go to zero from a massive whack of a sword comparable to an average five-door saloon. It sends me back to a tiny glowing fire point, without any accumulation of runes.
It is my absolute, totally, completely am not suggesting that the most beloved game mechanics from the creator is to be replaced by a reduced version of 'one size suits all' approach that is able to accommodate the skills of most gamers.
However, I have yet to find a reason for why there shouldn't be an alternate option that will cater to players that aren't able to devote their gaming time to repeating until they reach a point of success. There is an alternative that lets enemy attacks take off less HP, or parry windows can be slightly less lenient... you are familiar with the basic gist.
'But the people have never had that option! The only thing you can do is get better!' is the most common reply, when I've seen the same topic on other message groups.
As I mentioned, the game was not equipped with a pause feature (a the pause button! This isn't even close to the use of cheat codes!) It was said by a individual that the lack of a pause button was a 'feature of Elden Ring Items for sale the game.Let's be crystal clear about this. Skill tree features are an option. A dialogue option is also a feature.Not including something is not an option.