But to your point. The Mages are an ANTI-Boss and ANTI-ranged class. They take down boss mobs such as knight, ogre Wraith, etc. very fast and effortlessly. They are able to take down archers with ease Dark And Darker Gold, and they take down the mages without risk. They are able to kill bugs by using fireballs(might require more than one early). They do not have a shooting range for bullets but the game does have extremely small sight lines as well as a terrible render range baseline. In the end, mages could be fine if they began with the crystal sword, or dagger and orb. The staff they start with produces 0 magic damage per spell, but a terribly physical damage.

Wizards have less than 10 base strength so the 19 base weapon damage is actually reduced for you as you're at 35% or less than base. And if you are able to hit limbs it is lower, and when you hit armor it's even less.

There is a chance that you will not be able to detect damage versus a cleric if you use the 3 flat damage reduction XD. Stick is equipped with a buff spell that means it takes less than 12 swings vs red skeles.

Also the BURN perk seems bugged. The burn spells are different depending on the duration of the BURN. The zap seems to do one burn damage, then go away instantly, even when you have the perk.

Flame sword does a bit more, but fades when the perk is activated. It hits, burns once, then fades. Haven't wasted a single fireball on the dummy. However, I believe thanks to the perk as well as 35 Will it tripped twice. Something is not right with the burn debuff. This makes wiz even worse Dark And Darker Gold for sale.