In spite of these realities, Blizzard is holding firm to its subscription model. It has recently stated that despite World of Warcraft shedding users and its subscription model for the game was a good one and that it does not have plans at present to move to a free-to-play. Blizzard has been testing an online version that is free to play World of Warcraft since June 2011 (the Starter Edition) however buy WoTLK Gold, in the current version, players are able to climb up to 20 levels and are subject to a number of limitations that are quite severe. It's not a genuine attempt to gauge the interest of players in an authentic free-to-play World of Warcraft . Furthermore, Blizzard already sells premium A-la-carte content with prices of pets priced at $10 and $25 mounts with great success So why not switch completely to free-to-play?
World of Warcraft is the first of its kind, an innovative, market-defining MMORPG. This is why there are no other games to look at to determine how a game of this magnitude will evolve or...die. Will it grow in size and become a victim of its own success, and acquiescing to every request from users in an effort to hold the players? Is it going to follow the model of Lord of the Rings Online and become free to play? Is Blizzard's upcoming MMO game Titan transform Azeroth into an empty town when it goes live? Whatever the length of time Blizzard will be able to fend away World of Warcraft 's inevitable decline (and it might be long in fact) It's likely the game's most vibrant and important days are over. We'll just have to see if it gets burned out or disappears.
WoW Introduces A New Approach In The Way Its Subscriptions Work
World of Warcraft 's seventh expansion, Battle for Azeroth, is on the verge of being released. Alongside rolling out an enormous pre-patch that introduces new features and sets the scene for the expansion to come cheap WoW WoTLK Classic Gold, Blizzard has lowered the barriers to entry for those who want to jump in into the long running MMO.