This brings a whole new level of interactivity to D2R Items the series. Additionally, Immortal has also done it's mana system, in favour of a cooldown system that's more in line with other MMOs and promises that it isn't going to become an "energy" game that restricts the amount of time players can play for.We didn't do a good job in convincing our fan base that we're not abandoning PC for mobile and console. This part of the message did not get communicated in the way I'd say, if could change our minds, we would do.
It's easy to understand how fans react to the statement "I'm a Blizzard enthusiast. Blizzard, just keep making PC games like you've always done. As I like. This will make me happy."
But, I think if you think about the world and are thinking about gaming, it's hard to imagine that someone who is a major PC Blizzard enthusiast today hasn't played with consoles, or mobile platforms in their careers, or in their personal life, rather.
Certain mobile games are well-made, but certain games for mobile are poor, as is every other platform, and we do think there is an opportunity for players to participate and enjoy the games that are at a very high quality level that we like and believe in, in our Blizzard IP. This is the lens used for Diablo Immortal.
If you're a serious PC player and you're a PC gamer, then there's not an insignificant number of mobile games which do not have a stellar reputation. We've played these games and we've played these games. We've played with games that we think are predatory in the sense of monetization, that are not the most fun experience that we can imagine, it's not like there's anything wrong with the fact that they're difficult [for people] to see how Blizzard is cheap D2R Ladder Items still Blizzard with regard to this platform.